#pragma bank 255

// Tileset: sprite_sage_tileset

#include "gbs_types.h"

BANKREF(sprite_sage_tileset)

const struct tileset_t sprite_sage_tileset = {
    .n_tiles = 4,
    .tiles = {
        0xE0, 0xE0, 0x10, 0xF0, 0xE8, 0x18, 0x64, 0x9C, 0x1C, 0xFC, 0xDC, 0xE4, 0xF4, 0x1C, 0xFC, 0xFC,
        0x5C, 0xFC, 0x9C, 0x6C, 0xFC, 0x1C, 0xF4, 0x9C, 0xF4, 0x2C, 0xF4, 0x2C, 0xE2, 0xDE, 0x81, 0x7F,
        0x07, 0x07, 0x08, 0x0F, 0x11, 0x1E, 0x20, 0x3F, 0x20, 0x3F, 0x2E, 0x3F, 0x3F, 0x30, 0x3F, 0x3F,
        0x3A, 0x3F, 0x39, 0x36, 0x3F, 0x38, 0x2F, 0x39, 0x2F, 0x34, 0x6F, 0x74, 0x47, 0x7B, 0x81, 0xFF
    }
};
